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Excellent reference for steamboat modelers!

King Jr. Day.

More Names! More Names!oh, and the names we have are all stupendous!


Kids will love writing using these exercises

Thank you Mr. Jefferson Bates

Excellent Parenting Advice!Many different skills are explained, teaching parents the difference between discipline and punishment. Listed to are the many disadvantages and counter productive negative effects of spanking.
There is good advice for nurturing sibling relationships, understanding and coping with anger, and how important it is for parents to look after themselves as well. The last part of the book is devoted to providing ideas for dealing with all the common discipline situations such as homework, bedtime, mornings, interrupting, meal times, tantrums etc..
I have recently read Elizabeth Pantley's book on sleep, "The No-Cry Sleep Solution" which is also a wonderful book.
I would also hightly recommend reading "Setting Limits: How to Raise Responsible, Independent, Children by Providing Clear Boundaries" by Robert J MacKenzie.
The only parenting book you'll need!
The Gotta Have Parenting Book

The Only Book You'll Need (for the Programmer test, anyway)So why four stars instead of five? Glad you asked. To be fair, I'll give the pros first, then the cons.
Pros:
1. The practice questions are almost exactly like the questions you'll see on the exam. Be sure to download that extra exam!
2. Coverage was complete and well-explained.
Cons:
1. Lots of errors in the text. Thankfully, the authors are maintaining a web site with errata.
2. The MasterExam didn't do a great job mimicing the behavior of the real test; you can't mark questions for later review, code snippets are always displayed in the same window with the answers (unlike the real test, which sometimes forces you to view an Exhibit), etc. That said, MasterExam _did_ help me prepare.
3. The book is, I feel, somewhat misleading in referring to itself as a guide for the Developer exam as well as the Programmer. This is _not_ one-stop shopping for both exams, whatever the cover might suggest.
This book will definitely help you pass the Programmer exam. What higher praise can I give it? After all, that's why you're looking at this, right?
great book
An entertaining and enlightening bookTo deal with the 2nd blemish, take the Open Book exams and select the maximum number of questions (65). Do not use the Hint button, and after you answered each question click the Reference button to verify your logic. The questions and the answers are good; I did 3 different exams and found only 1 typo, easily forgivable given the size of the book and the CD.
Overall, the book is an easy read and it will definitely get you ready for the exam.


Want to know what makes people tick?People are different, one from the other. Different people have varying strong and weak points in their personalities. An individual is the product of his or her personality or predisposition, upbringing and training, and environment. We need to celebrate and work together with the strengths of others. There should be no discrimination against people for personality type. We should emphasize the complementary aspects of personality in a relationship, whether that relationship be a family or work relationship. Hopefully with an understanding of the personality and temperament, we can understand others, work better together, and sustain loving relationships. I am an ISTJ type with a "Guardian" or "Epimethean" (SJ) temperament. This book has helped me at home and at work.
This book is one of general interest. Those who typically read "Psychology Today" magazine will find this book interesting. College and graduate school psychology students and HR professionals will find this book useful. The value of this book is that it will lead a reader to a professional qualified to administer the MBTI. Consulting Psychologists Press, the publisher of the MBTI, requires the completion of a rigorous training course and examination to be qualified to administer and interpret the MBTI. If you are a college graduate, graduate student, or clergyman, personnel specialist, or mental health professional, the MBTI will have value to you. The authors acknowledge the MBTI in their introduction to "Please Understand Me," but suggest their book as providing answers to some questions.
People who read this book will enjoy Isabel Briggs Myers' "Gifts Differing" and Otto Kroeger and Janet M. Thuesen's "Type Talk," and "Type Talk at Work."
ExcellentI have to add two caveats: First, there is a newer book, Please Understand Me II, that has been recently released. I would have to suggest, having seen this book (although I haven't read it through, or purchased it yet) that the newer book might be more worthwhile to read first. Second, this book is really geared to people who are either very familiar with the MBTI, or who are trained facilitators who are actually able to administer the test. It is a rather technical book. It gets into a lot of detail - much more than the average reader may need, at times. This book can be slow, difficult reading at times.
As a result, if you aren't familiar with the MBTI, I'd have to reccommend that you start with a book like Lifetypes, or Do What You Are. Another excellent book, if you are already pretty confident about your own type and want to strengthen your ability to communicate with people who are different than you, is The Art of Speedreading People.
"Please understand me"Keirsey introduces us to four basic opposite tendencies in temperament, then describes the temperaments, and applies this to the areas of relationships, work, children, and learning.
The book starts with a questionnaire that you can take to determine your type. I would strongly advise not to just read the part about your own type, though. The real aha effect comes when you read about the others, too. You won't even need everyone to take the test, you'll know just by what you've read what types you're dealing with. It's fun to realize our differences and see them in a new light.


GURPS VtM vs. White Wolf VtM: The ComparisonThe White Wolf version of VtM is stand alone, you buy the book, some 10 sided dice (from a hobby store or White Wolf's website)and you're ready to play. The "Storyteller" rule system is pretty simple and has been revised and improved. There are many other White Wolf products that use the same Storyteller system (Werewolf, Demon, Mage and so on) so your World of Darkness can grow and expand. White Wolf's emphasis on Role Playing instead of dice rolling and complex rules probably make this a great choice for someone new to RPGs. Be warned however, White Wolf's products and website can be very, very dark and profane. Probably not a good choice for children in my opinion. The game itself is very original, imaginitive and popular.
GURPS (Generic Universal Roleplaying System) by Steve Jackson Games is a fairly detailed RPG system. The GURPS version of VtM is NOT a stand alone product. You must first own a copy of "GURPS Basic Set" (availabe here at Amazon.com) to play GURPS VtM. One difference is that GURPS uses 6 sided dice which are readily available (bonus). The GURPS system was developed as sort of an answer to everything thing that was annoying about the grandaddy of RPGs, Dungeons and Dragons. D&D was an immense rules system that spaned many tomes and modules, required many types of dice and was stuck in sword and sorcery mode. GURPS allows you to play any type of character, in any type of setting imaginable all from one book (GURPS Basic Set and some six sided dice). The GURPS rules system is going to be a larger investment in time to master than Storyteller, but it is detailed and logical. I personally like it.
Two last thoughts, you don't necessarily have to play a Vampire character in the GURPS version of VtM. You could play a Psychic or Combat Specialist who gradually learns about the Vampires and begin to unwravel the Masquerade. Eventually the characters could be embraced by Sabbat Vampires or attacked by the Camarillan Vampires. You could play a Vampire who goes into Torpor for a few centuries and wakes up in a post apocalypse future. Only the Game Master would be allowed to use the Vampire book as a source, and the game would run from the Basic Set. The players would gradually be drawn into the shadowy, secretive World of Darkness. Also the GURPS version is toned down a bit and is more appropriate for young people.
The Start of RPGing for meThis game is a modern game in the Modern World, not a D&D type of Fantasy. Vampires are real in this game, they live in all the major cities, they pull the strings of politics. They hide from Humanity though, because they fear discovery. Yet they have to interact with humans, because as Vampires they eternally need blood to survive and even more to power their dark powers.
Vampires are arranged into clans, 13 to be exact all created by Ancient founders. These clans are divided into three groups. The first is the Camarilla, most obsessed with secrecy and having 7 of the Vampire clans. The next is the Sabbat, a group of Vampires who believe they should rule humanity and arch-Rivals of the Camarilla. They only consist of two clans but their are other clan members who have decided to join. Finally their are 4 Independent clans who try to avoid keeping any alligence to anyone.
The Rules of this game are simple as well. All a person needs is a copy of the sheets, a pencil and maybe ten 10-sided dice. The rule system is rather simple and the game doesn't revolve around pointless hours of combat but story purposes. This adds more enjoyment to the game, if your interested in weaving a story.
The Vampire game is a good introduction to White-Wolf RPG's and it is not only an interesting play, it is an interesting read as well. I have bought many books just to read them, and even if you don't have a group, their is a huge online community.
"A Storytelling Game of Personal Horror"I'm probably the only person who bought this book with no intention of using it as it was meant to be used--as a role-playing guide to the "Vampire: The Masquerade" game. I don't play role-playing games--I even have an aversion to games in general (mostly video ones)--but I really love vampires, so I had to buy this book. Probably the thing I like the most about it is all of the beautiful black-and-white drawings inside. They really get the imagination juices flowing.
The beginning part of the book is basically an introduction to VtM, familiarizing the reader with the basic rules, its Gothic-Punk setting, vocabulary, and tips on effective storytelling. Then it goes deeper into dice rolling, character creation, and bloodlines. This latter part is my favorite in the book, describing the attributes and abilities of the seven clans of the Camarilla: Brujah, Nosferatu, Tremere, Ventrue, Gangrel, Toreador, and Malkavian. (But if you really want further insight into these clans, then I'd highly recommend any--or all--of the Clanbooks.) There is also a character sheet at the end of the book you can Xerox, as well as an example story to further help players.
I think I've read this thing about half a dozen times (though not usually from front to back), and it takes about that many times to thoroughly comprehend and memorize all of the above--rules, guidelines, etc.--without having to refer to the book all the time (unless you're a fast learner). If you enjoy role-playing games--or if you're like me and just like anything vampire-oriented--then I highly recommend this book. It's well worth your time and money.


Just another opinion
"I think perhaps all of us go a little crazy at times."Come on, everyone knows Norman Bates!
Psycho the book compared to the movie.
A great companion is Bates' book on enginerooms!